Full Sail University: BSc degree in Game Development
Time attended: Feb 2015 - Nov 2016
Salutatorian
Final Project: Bastion’s Fall: The Last Doomstorm
Engine: Unreal Engine 4
Versioning: Perforce
Feature/Bug tracking: Hansoft
A traditional FPS set on an abandoned colony spaceship. The player must fight their way through hordes of the “Doomstorm Collective” - a terrifying hybrid of technology and demonic races - and make their way off of the ship using a variety of specialized weapons and their suit of armor, which is powered via their own blood.
My tasks: AI design and functionality, enemy and player stats, UI functionality, options menu functionality, high score saving/loading and displays.